Fantasy Country Name Generator: 150+ Nation & Empire Names
Nations, empires and republics for D&D campaigns, novels and worldbuilding.
By Shivam KumarUpdated 31 October 20266 min read
Quick answer
A believable fantasy country name combines a root that fits the culture with a real-world style ending: -ia (land of), -land, -mark (border land), -heim (home) or -gard (enclosure). For example, Valdoria, Ostmark, Eldheim and Asteria. Keep every country in one region sounding like the same language family, and give empires grander, longer names than small kingdoms.
Pick a style, then generate a fantasy country name idea.
Country names are the backbone of a fantasy map. When they follow consistent patterns, readers and players instantly feel the world's history, even if they never read it.
Generate names above, then use the endings guide below to make each nation fit its culture.
153 Fantasy Country Names
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Our picks
ValdoriaClassic
Classic -ia kingdom name.
OstmarkClassic
Eastern border kingdom.
EldheimClassic
Ancient northern homeland.
AsteriaSoft
Celestial, imperial name.
ThalreachProfessional
Sprawling frontier kingdom.
DuskmarchCreative
Dark, fallen nation.
SeravelModern
Free trading republic.
SaltmereSoft
Island nation of sailors.
BelmoraProfessional
Wealthy southern kingdom.
MorgraveCreative
Grim, haunted realm.
More ideas
- Astermere
- Valia
- Morora
- Valeth
- Zarland
- Calia
- Velora
- Veleth
- Morgard
- Eldmark
- Belheim
- Moravia
- Velenne
- Osteth
- Valara
- Valonia
- Ostreach
- Eldara
- Moria
- Zarovia
- Zaros
- Dragard
- Eldovia
- Belos
- Calos
- Ardheim
- Morreach
- Lysara
- Velgard
- Ostovia
- Korora
- Belreach
- Belia
- Valavia
- Eldora
- Dramere
- Ostia
- Asterheim
- Belonia
- Eldos
- Drareach
- Belora
- Lysovia
- Sermark
- Thalmark
- Dramark
- Zarheim
- Belavia
- Draavia
- Eldgard
- Asteronia
- Ostgard
- Serland
- Thalavia
- Belmere
- Serenne
- Asterreach
- Belovia
- Zarora
- Velia
What country-name endings mean
-ia: Latin for "land of", as in Gallia or Britannia. -land: plain English "land". -mark: a border land, as in Denmark. -heim: Germanic "home". -gard: an enclosure or stronghold, as in Midgard. -stan: Persian for "place of".
Pick one or two endings per culture and use them consistently, so all the countries of one people sound related.
Fantasy country names by type
Great empires: The Valdorian Empire, Imperium of Asteria, The Eternal Throne of Morvane.
Kingdoms: Eldheim, Ostmark, Kingdom of Thalreach, Belmora.
Republics and free cities: The Free Republic of Seravel, Lysara Commonwealth.
Dark or fallen nations: Duskmarch, The Ashen Reach, Morgrave.
Island nations: Isles of Calder, Saltmere, Korinth Archipelago.
Tips for naming nations in D&D and novels
Name a country after its founding people, a geographic feature (river, mountain, sea) or a ruling dynasty. Give neighbouring nations names that hint at shared history, such as East and West versions of one old kingdom. Use simpler names for countries players will say often, and save long, formal names for official documents and royal titles.
Frequently asked questions
How do you make a fantasy country name?
Combine a cultural root with a real-world ending such as -ia, -land, -mark, -heim or -gard, for example Valdoria or Ostmark.
What does -mark mean in country names?
It means a border land or march, as in Denmark.
What are good fantasy empire names?
Grand, formal names suit empires: The Valdorian Empire, Imperium of Asteria or The Eternal Throne of Morvane.
Are these fantasy country names free to use?
Yes. Use them freely in your novels, campaigns and maps.